.. _MJW: ==================== MuJoCo Warp (MJWarp) ==================== .. toctree:: :hidden: API MuJoCo Warp (MJWarp) is an implementation of MuJoCo written in `Warp `__ and optimized for `NVIDIA `__ hardware and parallel simulation. MJWarp lives in the `google-deepmind/mujoco_warp `__ GitHub repository. MJWarp is developed and maintained as a joint effort by `NVIDIA `__ and `Google DeepMind `__. .. _MJW_tutorial: Tutorial notebook ================= The MJWarp basics are covered in a tutorial |notebook| |open in colab|. .. |notebook| replace:: `[notebook] `__ .. |open in colab| replace:: `[open in colab] `__ When To Use MJWarp? =================== High throughput --------------- The MuJoCo ecosystem offers multiple options for batched simulation. - :ref:`mujoco.rollout `: Python API for multi-threaded calls to :ref:`mj_step` on CPU. High throughput can be achieved with hardware that has fast cores and large thread counts, but overall performance of applications requiring frequent host<>device transfers (e.g., reinforcement learning with simulation on CPU and learning on GPU) may be bottlenecked by transfer overhead. - **mjx.step**: `jax.vmap` and `jax.pmap` enable multi-threaded and multi-device simulation with JAX on CPUs, GPUs, or TPUs. - :func:`mujoco_warp.step `: Python API for multi-threaded and multi-device simulation with CUDA via Warp on NVIDIA GPUs. Improved scaling for contact-rich scenes compared to the MJX JAX implementation. .. TODO(robotics-simulation): add link to mjx.step .. TODO(robotics-simulation): add step/time comparison plot Low latency ----------- MJWarp is optimized for throughput: the total number of simulation steps per unit time whereas MuJoCo is optimized for latency: time for one simulation step. It is expected that a simulation step with MJWarp will be less performant than a step with MuJoCo for the same simulation. As a result, MJWarp is well suited for applications where large numbers of samples are required, like reinforcement learning, while MuJoCo is likely more useful for real-time applications like online control (e.g., model predictive control) or interactive graphical interfaces (e.g., simulation-based teleoperation). Complex scenes -------------- MJWarp scales better than MJX for scenes with many geoms or degrees of freedom, but not as well as MuJoCo. There may be significant performance degradation in MJWarp for scenes beyond 60 DoFs. Supporting these larger scenes is a high priority and progress is tracked in GitHub issues for: sparse Jacobians `#88 `__, block Cholesky factorization and solve `#320 `__, constraint islands `#886 `__, and sleeping islands `#887 `__. .. TODO(robotic-simulation): add graph for ngeom and nv scaling Differentiability ----------------- The dynamics API in MJX is automatically differentiable via JAX. We are considering whether to support this in MJWarp via Warp - if this feature is important to you, please chime in on this issue `here `__. .. TODO(robotics-simulation): Newton multi-physics .. _MJW_install: Installation ============ **From PyPI:** .. code-block:: shell pip install mujoco-warp **From source:** .. code-block:: shell git clone https://github.com/google-deepmind/mujoco_warp.git cd mujoco_warp uv sync --all-extras To make sure everything is working: .. code-block:: shell uv run pytest -n 8 .. _MJW_Usage: Basic Usage =========== Once installed, the package can be imported via ``import mujoco_warp as mjw``. Structs, functions, and enums are available directly from the top-level :mod:`mjw ` module. Structs ------- Before running MJWarp functions on an NVIDIA GPU, structs must be copied onto the device via :func:`mjw.put_model ` and :func:`mjw.make_data ` or :func:`mjw.put_data ` functions. Placing an :ref:`mjModel` on device yields an :class:`mjw.Model `. Placing an :ref:`mjData` on device yields an :class:`mjw.Data `. .. code-block:: python mjm = mujoco.MjModel.from_xml_string("...") mjd = mujoco.MjData(mjm) m = mjw.put_model(mjm) d = mjw.put_data(mjm, mjd) These MJWarp variants mirror their MuJoCo counterparts but have a few key differences: #. :class:`mjw.Model ` and :class:`mjw.Data ` contain Warp arrays that are copied onto device. #. Some fields are missing from :class:`mjw.Model ` and :class:`mjw.Data ` for features that are unsupported. Batch sizes ----------- MJWarp is optimized for parallel simulation. A batch of simulations can be specified with three parameters: - :attr:`nworld `: Number of worlds to simulate. - _`nconmax`: Expected number of contacts per world. The maximum number of contacts for all worlds is ``nconmax * nworld``. - _`naconmax`: Alternative to `nconmax`_, maximum number of contacts over all worlds. If `nconmax`_ and `naconmax`_ are both set then `nconmax`_ is ignored. - _`njmax`: Maximum number of constraints per world. .. admonition:: Semantic difference for `nconmax`_ and `njmax`_. :class: note It is possible for the number of contacts per world to exceed `nconmax`_ if the total number of contacts for all worlds does not exceed ``nworld x nconmax``. However, the number of constraints per world is strictly limited by `njmax`_. .. admonition:: XML parsing :class: note Values for `nconmax`_ and `njmax`_ are not parsed from :ref:`size/nconmax ` and :ref:`size/njmax ` (these parameters are deprecated). Values for these parameters must be provided to :func:`mjw.make_data ` or :func:`mjw.put_data `. Functions --------- MuJoCo functions are exposed as MJWarp functions of the same name, but following `PEP 8 `__-compliant names. Most of the :ref:`main simulation ` and some of the :ref:`sub-components ` for forward simulation are available from the top-level :mod:`mjw ` module. Minimal example --------------- .. code-block:: python # Throw a ball at 100 different velocities. import mujoco import mujoco_warp as mjw import warp as wp _MJCF=r""" """ mjm = mujoco.MjModel.from_xml_string(_MJCF) m = mjw.put_model(mjm) d = mjw.make_data(mjm, nworld=100) # initialize velocities wp.copy(d.qvel, wp.array([[float(i) / 100, 0, 0, 0, 0, 0] for i in range(100)], dtype=float)) # simulate physics mjw.step(m, d) print(f'qpos:\n{d.qpos.numpy()}') .. _mjwCLI: Command line scripts -------------------- Benchmark an environment with _`testspeed` .. code-block:: shell mjwarp-testspeed benchmark/humanoid/humanoid.xml Interactive environment simulation with MJWarp .. code-block:: shell mjwarp-viewer benchmark/humanoid/humanoid.xml Feature Parity ============== MJWarp supports most of the main simulation features of MuJoCo, with a few exceptions. MJWarp will raise an exception if asked to copy to device an :ref:`mjModel` with field values referencing unsupported features. The following features are **not supported** in MJWarp: .. list-table:: :width: 90% :align: left :widths: 2 5 :header-rows: 1 * - Category - Feature * - :ref:`Integrator ` - ``IMPLICIT``, ``IMPLICITFAST`` not supported with fluid drag * - :ref:`Solver ` - ``PGS``, ``noslip``, :ref:`islands ` * - Fluid Model - :ref:`flEllipsoid` * - :ref:`Sensors ` - ``GEOMDIST``, ``GEOMNORMAL``, ``GEOMFROMTO`` * - Flex - ``VERTCOLLIDE=false``, ``INTERNAL=true`` * - Jacobian format - ``SPARSE`` * - Option - :ref:`contact override ` * - Plugins - ``All`` except ``SDF`` * - :ref:`User parameters ` - ``All`` .. _mjwPerf: Performance Tuning ================== The following are considerations for optimizing the performance of MJWarp. .. _mjwGC: Graph capture ------------- MJWarp functions, for example :func:`mjw.step `, often comprise a collection of kernel launches. Warp will launch these kernels individually if the function is called directly. To improve performance, especially if the function will be called multiple times, it is recommended to capture the operations that comprise the function as a CUDA graph .. code-block:: python with wp.ScopedCapture() as capture: mjw.step(m, d) The graph can then be launched or re-launched .. code-block:: python wp.capture_launch(capture.graph) and will typically be significantly faster compared to calling the function directly. Please see the `Warp Graph API reference `__ for details. Batch sizes ----------- The maximum numbers of contacts and constraints, `nconmax`_ / `naconmax`_ and `njmax`_ respectively, are specified when creating :class:`mjw.Data ` with :func:`mjw.make_data ` or :func:`mjw.put_data `. Memory and computation scales with the values of these parameters. For best performance, the values of these parameters should be set as small as possible while ensuring the simulation does not exceed these limits. It is expected that good values for these limits will be environment specific. In practice, selecting good values typically involves trial-and-error. :func:`mjwarp-testspeed ` with the flag `--measure_alloc` for printing the number of contacts and constraints at each simulation step and interacting with the simulation via :func:`mjwarp-viewer ` and checking for overflow errors can both be useful techniques for iteratively testing values for these parameters. Solver iterations ----------------- MuJoCo's default solver settings for the maximum numbers of :ref:`solver iterations` and :ref:`linesearch iterations` are expected to provide reasonable performance. Reducing MJWarp's settings :attr:`Option.iterations ` and/or :attr:`Option.ls_iterations ` limits may improve performance and should be secondary considerations after tuning `nconmax`_ / `naconmax`_ and `njmax`_. Reducing these limits too much may prevent the constraint solver from converging and can lead to inaccurate or unstable simulation. .. admonition:: Impact on Performance: MJX (JAX) and MJWarp :class: note In :ref:`MJX` these solver parameters are key for controlling simulation performance. With MJWarp, in contrast, once all worlds have converged the solver can early exit and avoid unnecessary computation. As a result, the values of these settings have comparatively less impact on performance. Contact sensor matching ----------------------- Scenes that include :ref:`contact sensors` have a parameter that specifies the maximum number of matched contacts per sensor :attr:`Option.contact_sensor_max_match `. For best performance, the value of this parameter should be as small as possible while ensuring the simulation does not exceed the limit. Matched contacts that exceed this limit will be ignored. The value of this parameter can be set directly, for example ``model.opt.contact_sensor_maxmatch = 16``, or via an XML custom numeric field .. code-block:: xml Similar to the maximum numbers of contacts and constraints, a good value for this setting is expected to be environment specific. :func:`mjwarp-testspeed ` and :func:`mjwarp-viewer ` may be useful for tuning the value of this parameter. Parallel linesearch ------------------- In addition to the constraint solver's iterative linesearch, MJWarp provides a parallel linesearch routine that evaluates a set of step sizes in parallel and selects the best one. The step sizes are spaced logarithmically from :attr:`Model.opt.ls_parallel_min_step ` to 1 and the number of step sizes to evaluate is set via :attr:`Model.opt.ls_iterations `. In some cases the parallel routine may provide improved performance compared to the constraint solver's default iterative linesearch. To enable this routine set ``Model.opt.ls_parallel=True`` or add a custom numeric field to the XML .. code-block:: xml .. admonition:: Experimental feature :class: note The parallel linesearch is currently an experimental feature. Memory ------ Simulation throughput is often limited by memory requirements for large numbers of worlds. Considerations for optimizing memory utilization include: - CCD colliders require more memory than primitive colliders, see MuJoCo's :ref:`pair-wise colliders table ` for information about colliders. - :ref:`multiccd ` requires more memory than CCD. - CCD memory requirements scale linearly with :ref:`Option.ccd_iterations `. - A scene with at least one mesh geom and using :ref:`multiccd ` will have memory requirements that scale linearly with the maximum number of vertices per face and with the maximum number of edges per vertex, computed over all meshes. `testspeed`_ provides the flag ``--memory`` for reporting a simulation's total memory utilization and information about :class:`mjw.Model ` and :class:`mjw.Data ` fields that require significant memory. Memory allocated inline, including for CCD and the constraint solver, can also be significant and is reported as ``Other memory``. .. admonition:: Maximum number of contacts per collider :class: note Some MJWarp colliders have a different maximum number of contacts compared to MuJoCo: - ``PLANE<>MESH``: 4 versus 3 - ``HFieldCCD``: 4 versus ``mjMAXCONPAIR`` .. admonition:: Sparsity :class: note Sparse Jacobians can enable significant memory savings. Updates for this feature are tracked in GitHub issue `#88 `__. The :func:`mjw.make_data ` or :func:`mjw.put_data ` argument ``nccdmax`` / ``naccdmax`` can be set to a value less than `nconmax`_ / `naconmax`_ in order to reduce the memory requirements for CCD. The value for this parameter should be the maximum number of contacts generated by a CCD collider, per world or for all worlds, respectively. For example, a batched simulation with 10 worlds that generates 80 total contacts with per-collider contacts: mesh-mesh: 30 (CCD), ellipsoid-ellipsoid: 10 (CCD), and sphere-sphere: 40 (primitive) should set `nconmax`_ / `naconmax`_ to at least 8 / 80 (may require more for broadphase) and ``nccdmax`` / ``naccdmax`` to 3 / 30. .. _mjwBatch: Batched :class:`Model ` Fields ================================================= To enable batched simulation with different model parameter values, many :class:`mjw.Model ` fields have a leading batch dimension. By default, the leading dimension is 1 (i.e., ``field.shape[0] == 1``) and the same value(s) will be applied to all worlds. It is possible to override one of these fields with a ``wp.array`` that has a leading dimension greater than one. This field will be indexed with a modulo operation of the world id and batch dimension: ``field[worldid % field.shape[0]]``. .. admonition:: Graph capture :class: warning The field array should be overridden prior to :ref:`graph capture ` (i.e., ``wp.ScopedCapture``) since the update will not be applied to an existing graph. .. code-block:: python # override shape and values m.dof_damping = wp.array([[0.1], [0.2]], dtype=float) with wp.ScopedCapture() as capture: mjw.step(m, d) It is possible to override the field shape and set the field values after graph capture .. code-block:: python # override shape m.dof_damping = wp.empty((2, 1), dtype=float) with wp.ScopedCapture() as capture: mjw.step(m, d) # set batched values dof_damping = wp.array([[0.1], [0.2]], dtype=float) wp.copy(m.dof_damping, dof_damping) # m.dof = dof_damping will not update the captured graph Modifying fields ---------------- The recommended workflow for modifying an :ref:`mjModel` field is to first modify the corresponding :ref:`mjSpec` and then compile to create a new :ref:`mjModel` with the updated field. However, compilation currently requires a host call: 1 call per new field instance, i.e., ``nworld`` host calls for ``nworld`` instances. Certain fields are safe to modify directly without compilation, enabling on-device updates. Please see :ref:`mjModel changes` for details about specific fields. Additionally, `GitHub issue 893 `__ tracks adding on-device updates for a subset of fields. Per-world meshes ---------------- Per-world meshes enable heterogeneous worlds where different worlds simulate different meshes. The workflow is: 1. Create an :ref:`mjSpec` with **all** mesh assets and the **maximum** number of geom slots needed across variants. 2. Compile each variant by mutating the spec and calling ``spec.compile()``. 3. Compile a **base** model and create :class:`mjw.Model ` from it. 4. Override the relevant :class:`mjw.Model ` fields with per-world arrays built from the compiled variants. **Example 1 — Geom-level** randomization (1 body, 1 geom, 2 mesh assets): The base scene includes all mesh assets. The geom references one mesh (``mesh_a``); a second mesh (``mesh_b``) is available for per-world substitution. .. code-block:: xml .. code-block:: python nworld = 4 # base spec: 1 body with 1 mesh geom, all mesh assets spec = mujoco.MjSpec() mesh_a = spec.add_mesh() mesh_a.name = "mesh_a" mesh_a.uservert = [0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1] mesh_b = spec.add_mesh() mesh_b.name = "mesh_b" mesh_b.uservert = [0, 0, 0, 2, 0, 0, 0, 2, 0, 0, 0, 2] body = spec.worldbody.add_body() body.pos = [0, 0, 1] body.add_freejoint() geom = body.add_geom() geom.name = "obj" geom.type = mujoco.mjtGeom.mjGEOM_MESH geom.meshname = "mesh_a" # compile each variant geom.meshname = "mesh_a" mjm_a = spec.compile() geom.meshname = "mesh_b" mjm_b = spec.compile() # restore and compile base geom.meshname = "mesh_a" mjm = spec.compile() m = mjw.put_model(mjm) d = mjw.make_data(mjm, nworld=nworld) # build per-world arrays: worlds 0-1 use mesh_a, worlds 2-3 use mesh_b geom_id = mujoco.mj_name2id(mjm, mujoco.mjtObj.mjOBJ_GEOM, "obj") variants = [mjm_a, mjm_b] assignment = [0, 0, 1, 1] # variant index per world # build per-world arrays dataid = np.tile(mjm.geom_dataid, (nworld, 1)) geom_size = np.zeros((nworld, mjm.ngeom, 3)) geom_aabb = np.zeros((nworld, mjm.ngeom, 2, 3)) geom_rbound = np.zeros((nworld, mjm.ngeom)) geom_pos = np.zeros((nworld, mjm.ngeom, 3)) body_mass = np.zeros((nworld, mjm.nbody)) body_subtreemass = np.zeros((nworld, mjm.nbody)) body_inertia = np.zeros((nworld, mjm.nbody, 3)) body_invweight0 = np.zeros((nworld, mjm.nbody, 2)) body_ipos = np.zeros((nworld, mjm.nbody, 3)) body_iquat = np.zeros((nworld, mjm.nbody, 4)) for w in range(nworld): ref = variants[assignment[w]] dataid[w, geom_id] = ref.geom_dataid[geom_id] geom_size[w] = ref.geom_size geom_aabb[w] = ref.geom_aabb.reshape(mjm.ngeom, 2, 3) geom_rbound[w] = ref.geom_rbound geom_pos[w] = ref.geom_pos body_mass[w] = ref.body_mass body_subtreemass[w] = ref.body_subtreemass body_inertia[w] = ref.body_inertia body_invweight0[w] = ref.body_invweight0 body_ipos[w] = ref.body_ipos body_iquat[w] = ref.body_iquat m.geom_dataid = wp.array(dataid, dtype=int) m.geom_size = wp.array(geom_size, dtype=wp.vec3) m.geom_aabb = wp.array(geom_aabb, dtype=wp.vec3) m.geom_rbound = wp.array(geom_rbound, dtype=float) m.geom_pos = wp.array(geom_pos, dtype=wp.vec3) m.body_mass = wp.array(body_mass, dtype=float) m.body_subtreemass = wp.array(body_subtreemass, dtype=float) m.body_inertia = wp.array(body_inertia, dtype=wp.vec3) m.body_invweight0 = wp.array(body_invweight0, dtype=wp.vec2) m.body_ipos = wp.array(body_ipos, dtype=wp.vec3) m.body_iquat = wp.array(body_iquat, dtype=wp.quat) **Example 2 — Body-level** randomization (1 body, 1 or 2 geoms, 3 mesh assets): .. admonition:: Maximum geom count :class: important For body-level randomization, the base ``mjModel`` provided to ``mjw.put_model`` should specify the **maximum number of geoms** required across all variants. Geom slots that are unused in a particular variant can be disabled (e.g., ``contype=0``, ``conaffinity=0``, ``dataid=-1``), but they should still be present as part of the body in the base model. .. code-block:: xml .. code-block:: python nworld = 6 # base spec: body with 2 geom slots (max across variants), all mesh assets spec = mujoco.MjSpec() for name, scale in [("mA", 1), ("mB", 2), ("mC", 3)]: mesh = spec.add_mesh() mesh.name = name mesh.uservert = [0, 0, 0, scale, 0, 0, 0, scale, 0, 0, 0, scale] body = spec.worldbody.add_body() body.name = "obj" body.pos = [0, 0, 1] body.add_freejoint() g0 = body.add_geom() g0.name = "obj_0" g0.type = mujoco.mjtGeom.mjGEOM_MESH g0.meshname = "mA" # null geom slot: disabled collision, no mesh g1 = body.add_geom() g1.name = "obj_1" g1.size = [0.001, 0, 0] g1.contype = 0 g1.conaffinity = 0 g1.mass = 0 # variant A: 1 geom (mesh mA), g1 stays null mjm_a = spec.compile() # variant B: 2 geoms (mesh mB + mC) g0.meshname = "mB" g1.type = mujoco.mjtGeom.mjGEOM_MESH g1.meshname = "mC" g1.contype = 1 g1.conaffinity = 1 mjm_b = spec.compile() # restore base and compile g0.meshname = "mA" g1.type = mujoco.mjtGeom.mjGEOM_SPHERE g1.contype = 0 g1.conaffinity = 0 mjm = spec.compile() m = mjw.put_model(mjm) d = mjw.make_data(mjm, nworld=nworld) # worlds 0-2: variant A (1 active geom), worlds 3-5: variant B (2 active geoms) variants = [mjm_a, mjm_b] assignment = [0, 0, 0, 1, 1, 1] geom0_id = mujoco.mj_name2id(mjm, mujoco.mjtObj.mjOBJ_GEOM, "obj_0") geom1_id = mujoco.mj_name2id(mjm, mujoco.mjtObj.mjOBJ_GEOM, "obj_1") body_id = mjm.geom_bodyid[geom0_id] # build per-world arrays dataid = np.tile(mjm.geom_dataid, (nworld, 1)) geom_size = np.zeros((nworld, mjm.ngeom, 3)) geom_rbound = np.zeros((nworld, mjm.ngeom)) geom_aabb = np.zeros((nworld, mjm.ngeom, 2, 3)) geom_pos = np.zeros((nworld, mjm.ngeom, 3)) body_mass = np.zeros((nworld, mjm.nbody)) body_subtreemass = np.zeros((nworld, mjm.nbody)) body_inertia = np.zeros((nworld, mjm.nbody, 3)) body_invweight0 = np.zeros((nworld, mjm.nbody, 2)) body_ipos = np.zeros((nworld, mjm.nbody, 3)) body_iquat = np.zeros((nworld, mjm.nbody, 4)) for w in range(nworld): ref = variants[assignment[w]] dataid[w] = ref.geom_dataid # disable unused geom slot for variant A if assignment[w] == 0: dataid[w, geom1_id] = -1 geom_size[w] = ref.geom_size geom_rbound[w] = ref.geom_rbound geom_aabb[w] = ref.geom_aabb.reshape(mjm.ngeom, 2, 3) geom_pos[w] = ref.geom_pos body_mass[w] = ref.body_mass body_subtreemass[w] = ref.body_subtreemass body_inertia[w] = ref.body_inertia body_invweight0[w] = ref.body_invweight0 body_ipos[w] = ref.body_ipos body_iquat[w] = ref.body_iquat m.geom_dataid = wp.array(dataid, dtype=int) m.geom_size = wp.array(geom_size, dtype=wp.vec3) m.geom_rbound = wp.array(geom_rbound, dtype=float) m.geom_aabb = wp.array(geom_aabb, dtype=wp.vec3) m.geom_pos = wp.array(geom_pos, dtype=wp.vec3) m.body_mass = wp.array(body_mass, dtype=float) m.body_subtreemass = wp.array(body_subtreemass, dtype=float) m.body_inertia = wp.array(body_inertia, dtype=wp.vec3) m.body_invweight0 = wp.array(body_invweight0, dtype=wp.vec2) m.body_ipos = wp.array(body_ipos, dtype=wp.vec3) m.body_iquat = wp.array(body_iquat, dtype=wp.quat) **Batched fields** — fields that must be overridden for per-world meshes: .. list-table:: :width: 90% :align: left :widths: 3 2 3 :header-rows: 1 * - Field - dtype - Shape * - ``geom_dataid`` - ``int`` - ``(nworld, ngeom)`` * - ``geom_size`` - ``wp.vec3`` - ``(nworld, ngeom)`` * - ``geom_aabb`` - ``wp.vec3`` - ``(nworld, ngeom, 2)`` * - ``geom_rbound`` - ``float`` - ``(nworld, ngeom)`` * - ``geom_pos`` - ``wp.vec3`` - ``(nworld, ngeom)`` * - ``body_mass`` - ``float`` - ``(nworld, nbody)`` * - ``body_subtreemass`` - ``float`` - ``(nworld, nbody)`` * - ``body_inertia`` - ``wp.vec3`` - ``(nworld, nbody)`` * - ``body_invweight0`` - ``wp.vec2`` - ``(nworld, nbody)`` * - ``body_ipos`` - ``wp.vec3`` - ``(nworld, nbody)`` * - ``body_iquat`` - ``wp.quat`` - ``(nworld, nbody)`` Batch Rendering =============== MJWarp provides a batch renderer for high-throughput ray tracing built on `Warp's accelerated BVHs `__ for rendering worlds with multiple cameras in parallel. Key features: - **Mesh rendering with textures**: BVH-accelerated mesh rendering with full texture support. - **Heightfield rendering**: Optimized rendering for heightfields. - **Flex rendering**: Render 2D and 3D :ref:`flex` objects. - **Lighting and shadows**: Dynamic lighting with configurable shadows; domain randomizable: `light_active`, `light_type`, `light_castshadow`, `light_xpos`, `light_xdir`. - **Heterogeneous multi-camera**: Multiple cameras per world and each camera can have a different resolution (`cam_resolution`), field of view (`cam_fovy`, `cam_sensorsize`, `cam_intrinsic`), and output mode (`cam_output`). - **Domain Randomization**: Per-world :class:`mjw.Model ` fields (see :ref:`Batched Model Fields ` above): `geom_matid`, `geom_size`, `geom_rgba`, `mat_texid`, `mat_texrepeat`, `mat_rgba`. - **BVH-accelerated ray/rays API**: Ray casting: Accelerated :func:`mjw.ray `, :func:`mjw.rays `, and :ref:`rangefinder sensors ` via `Warp's BVHs `__. Basic Usage ---------- Rendering or raycasting requires a :class:`mjw.RenderContext ` which contains BVH structures, rendering specific fields, and output buffers. .. code-block:: python rc = mjw.create_render_context( mjm, nworld=1, cam_res=(256, 256), # Override camera resolution (or per-camera list) render_rgb=True, # Enable RGB output (or per-camera list) render_depth=True, # Enable depth output (or per-camera list) use_textures=True, # Apply material textures use_shadows=False, # Enable shadow casting (slower) enabled_geom_groups=[0, 1], # Only render geoms in groups 0 and 1 cam_active=[True, False], # Selectively enable/disable cameras flex_render_smooth=True, # Smooth shading for soft bodies ) Each :class:`mjw.RenderContext ` parameter can be applied globally or per camera. Additionally, values for :class:`mjw.RenderContext ` parameters can be parsed from XML: .. code-block:: xml or set via :ref:`mjSpec ` for camera customization. To render, first call :func:`mjw.refit_bvh ` to update the BVH trees, followed by :func:`mjw.render ` to write to output buffers. .. code-block:: python mjw.refit_bvh(m, d, rc) mjw.render(m, d, rc) The output buffers contain stacked pixels for all cameras with shape `(nworld, npixel)` and RGB data is packed into one `uint32` variable. `RenderContext.rgb_adr` and `RenderContext.depth_adr` provide per-camera indexing. For convenience, :func:`mjw.get_rgb ` and :func:`mjw.get_depth ` return processed and reshaped RGB and depth data for a given camera batched for all worlds. .. code-block:: python nworld = 1 cam_index = 0 resolution = rc.cam_res.numpy()[cam_index] rgb_data = wp.zeros((nworld, resolution[1], resolution[0]), dtype=wp.vec3) mjw.get_rgb(rc, rgb_data=rgb_data, cam_id=cam_index) A complete example can be found in the MJWarp tutorial |notebook| |open in colab|. Benchmarks ---------- Rendering can be benchmarked using `testspeed`_: .. code-block:: shell mjwarp-testspeed benchmarks/primitives.xml --function=render For benchmark results across a variety of scenes, see the `released benchmarks `__. Notes ----- - **Meshes**: Rendering computation scales with mesh complexity, specifically the number of vertices and faces. A primitive is expected to have better performance (i.e., higher throughput) compared to a similar-sized :ref:`mesh` or :ref:`heightfield `. - **Flex**: Currently limited to 2D and 3D :ref:`flex` objects. Performance is expected to improve as this feature is further developed. - **Scaling**: Rendering scales linearly with resolution (total pixel count) and camera count. .. _mjwFAQ: Frequently Asked Questions ========================== Learning frameworks ------------------- **Does MJWarp work with JAX?** Yes. MJWarp is interoperable with `JAX `__. Please see the `Warp Interoperability `__ documentation for details. Additionally, :ref:`MJX ` provides a JAX API for a subset of MJWarp's :doc:`API `. The implementation is specified with ``impl='warp'``. **Does MJWarp work with PyTorch?** Yes. MJWarp is interoperable with `PyTorch `__. Please see the `Warp Interoperability `__ documentation for details. **How to train policies with MJWarp physics?** For examples that train policies with MJWarp physics, please see: - `Isaac Lab `__: Train via `Newton API `__. - `mjlab `__: Train directly with MJWarp using PyTorch. - `MuJoCo Playground `__: Train via :ref:`MJX API `. Features -------- .. _mjwDiff: **Is MJWarp differentiable?** No. MJWarp is not currently differentiable via Warp's `automatic differentiation `__ functionality. Updates from the team related to enabling automatic differentiation for MJWarp are tracked in this `GitHub issue `__. **Does MJWarp work with multiple GPUs?** Yes. Warp's ``wp.ScopedDevice`` enables multi-GPU computation .. code-block:: python # create a graph for each device graph = {} for device in wp.get_cuda_devices(): with wp.ScopedDevice(device): m = mjw.put_model(mjm) d = mjw.make_data(mjm) with wp.ScopedCapture(device) as capture: mjw.step(m, d) graph[device] = capture.graph # launch a graph on each device for device in wp.get_cuda_devices(): wp.capture_launch(graph[device]) Please see the `Warp documentation `__ for details and `mjlab distributed training `__ for a reinforcement learning example. **Is MJWarp on GPU deterministic?** No. There may be ordering or *small* numerical differences between results computed by different executions of the same code. This is characteristic of non-deterministic atomic operations on GPU. Set device to CPU with ``wp.set_device("cpu")`` for deterministic results. Developments for deterministic results on GPU are tracked in this `GitHub issue `__. **How are orientations represented?** Orientations are represented as unit quaternions and follow :ref:`MuJoCo's conventions`: ``w, x, y, z`` or ``scalar, vector``. .. admonition:: ``wp.quaternion`` :class: note MJWarp utilizes Warp's `built-in type `__ ``wp.quaternion``. Importantly however, MJWarp does not utilize Warp's ``x, y, z, w`` quaternion convention or operations and instead implements quaternion routines that follow MuJoCo's conventions. Please see `math.py `__ for the implementations. **Does MJWarp have a named access API / bind?** No. Updates for this feature are tracked in this `GitHub issue `__. **Why are contacts reported when there are no collisions?** 1 contact will be reported for each unique geom pair that contributes to any collision sensor, even if this geom pair is not in collision. Unlike MuJoCo or MJX where :ref:`collision sensors` make separate calls to collision routines while computing sensor data, MJWarp computes and stores the data for these sensors in contacts while running its main collision pipeline. :ref:`Contact sensors` will report the correct information for contacts affecting the physics. **Why are Jacobians always dense?** Sparse Jacobians are not currently implemented and ``Data`` fields: ``ten_J``, ``actuator_moment``, ``flexedge_J``, and ``efc.J`` are always represented as dense matrices. Support for sparse Jacobians is tracked in GitHub issue `#88 `__. **Why do some arrays have different shapes compared to mjModel or mjData?** By default for batched simulation, many :class:`mjw.Data ` fields having a leading batch dimension of size ``Data.nworld``. Some :class:`mjw.Model ` fields having a leading batch dimension with size ``1``, indicating that this :ref:`field can be overridden with an array of batched parameters for domain randomization `. Additionally, certain fields including ``Model.qM``, ``Data.efc.J``, and ``Data.efc.D`` are padded to enable fast loading on GPU. **Why are numerical results from MJWarp and MuJoCo different?** MJWarp utilizes `float `__s in contrast to MuJoCo's default double representation for :ref:`mjtNum`. Solver settings, including iterations, collision detection, and small friction values may be sensitive to differences in floating point representation. If you encounter unexpected results, including NaNs, please open a GitHub issue. **Why is inertia matrix qM sparsity not consistent with MuJoCo / MJX?** .. admonition:: ``mjtJacobian`` semantics :class: note - MuJoCo's inertia matrix is always sparse and :ref:`mjtJacobian` affects constraint Jacobians and related quantities - MJWarp's (and MJX's) constraint Jacobian is always dense and :ref:`mjtJacobian` is repurposed to affect the inertia matrix that can be represented as dense or sparse The automatic sparsity threshold utilized by MJWarp for ``AUTO`` is optimized for GPU and set to ``nv > 32``, unlike MuJoCo and MJX which use ``nv >= 60``. Dense ``DENSE`` and sparse ``SPARSE`` settings are consistent with MuJoCo and MJX. This feature is likely to change in the future. **How to fix simulation runtime warnings?** Warnings are provided when memory requirements exceed existing allocations during simulation: - `nconmax`_ / `njmax`_: The maximum number of contacts / constraints has been exceeded. Increase the value of the setting by updating the relevant argument to :func:`mjw.make_data ` or :func:`mjw.put_data `. - ``mjw.Option.ccd_iterations``: The convex collision detection algorithm has exceeded the maximum number of iterations. Increase the value of this setting in the XML / :ref:`mjSpec` / :ref:`mjModel`. Importantly, this change must be made to the :ref:`mjModel` instance that is provided to :func:`mjw.put_model ` and :func:`mjw.make_data ` / :func:`mjw.put_data `. - ``mjw.Option.contact_sensor_maxmatch``: The maximum number of contact matches for a :ref:`contact sensor`'s matching criteria has been exceeded. Increase the value of this MJWarp-only setting `m.opt.contact_sensor_maxmatch`. Alternatively, refactor the contact sensor matching criteria, for example if the 2 geoms of interest are known, specify ``geom1`` and ``geom2``. - ``height field collision overflow``: The number of potential contacts generated by a height field exceeds :ref:`mjMAXCONPAIR ` and some contacts are ignored. To resolve this warning, reduce the height field resolution or reduce the size of the geom interacting with the height field. Compilation ----------- **How can compilation time be improved?** Limit the number of unique colliders that require the general convex collision pipeline. These colliders are listed as ``_CONVEX_COLLISION_PAIRS`` in `collision_convex.py `__. Improvements to the compilation time for the pipeline are tracked in this `GitHub issue `__. **Why are the physics not working as expected after upgrading MJWarp?** The Warp cache may be incompatible with the current code and should be cleared as part of the debugging process. This can be accomplished by deleting the directory ``~/.cache/warp`` or via Python .. code-block:: python import warp as wp wp.clear_kernel_cache() **Is it possible to compile MJWarp ahead of time instead of at runtime?** Yes. Please see Warp's `Ahead-of-Time Compilation Workflows `__ documentation for details. Differences from MuJoCo ======================= This section notes differences between MJWarp and MuJoCo. Warmstart --------- If warmstarts are not :ref:`disabled `, the MJWarp solver warmstart always initializes the acceleration with ``qacc_warmstart``. In contrast, MuJoCo performs a comparison between ``qacc_smooth`` and ``qacc_warmstart`` to determine which one is utilized for the initialization. Inertia matrix factorization ---------------------------- When using dense computation, MJWarp's factorization of the inertia matrix ``qLD`` is computed with Warp's ``L'L`` Cholesky factorization `wp.tile_cholesky `__ and the result is not expected to match MuJoCo's corresponding field because a different reverse-mode ``L'DL`` routine :ref:`mj_factorM` is utilized. Options ------- :class:`mjw.Option ` fields correspond to their :ref:`mjOption` counterparts with the following exceptions: - :ref:`impratio ` is stored as its inverse square root ``impratio_invsqrt``. - The constraint solver setting :ref:`tolerance ` is clamped to a minimum value of ``1e-6``. - Contact :ref:`override ` parameters :ref:`o_margin `, :ref:`o_solref `, :ref:`o_solimp `, and :ref:`o_friction ` are not available. :ref:`disableflags ` has the following differences: - :ref:`mjDSBL_MIDPHASE ` is not available. - :ref:`mjDSBL_AUTORESET ` is not available. - :ref:`mjDSBL_NATIVECCD ` changes the default box-box collider from CCD to a primitive collider. - :ref:`mjDSBL_ISLAND ` is not currently available. Constraint island discovery is tracked in GitHub issue `#886 `__. :ref:`enableflags ` has the following differences: - :ref:`mjENBL_OVERRIDE ` is not available. - :ref:`mjENBL_FWDINV ` is not available. - Constraint island sleeping enabled via :ref:`mjENBL_ISLAND ` is not currently available. This feature is tracked in GitHub issues `#886 `__ and `#887 `__. Additional MJWarp-only options are available: - ``ls_parallel``: use parallel linesearch with the constraint solver - ``ls_parallel_min_step``: minimum step size for the parallel linesearch - ``broadphase``: type of broadphase algorithm (:class:`mjw.BroadphaseType `) - ``broadphase_filter``: type of filtering utilized by broadphase (:class:`mjw.BroadphaseFilter `) - ``graph_conditional``: use CUDA graph conditional - ``run_collision_detection``: use collision detection routine - ``contact_sensor_maxmatch``: maximum number of contacts for contact sensor matching criteria .. admonition:: Fluid model :class: note Modifying fluid model parameters: ``density``, ``viscosity``, or ``wind`` may require updating ``Model.has_fluid``. .. admonition:: Graph capture :class: note A new :ref:`graph capture ` may be necessary after modifying an :class:`mjw.Option ` field in order for the updated setting to take effect. SDF plugins ----------- SDF collisions support plugins. The following example for `plugin/sdf/bowl.xml `__ illustrates how to implement the SDF plugin implementation in `bowl.cc `__: .. code-block:: python import mujoco_warp as mjw import warp as wp # distance function @wp.func def bowl(p: wp.vec3, attr: wp.vec3) -> float: """Signed distance function for a bowl shape. attr[0] = height attr[1] = radius attr[2] = thickness """ height = attr[0] radius = attr[1] thick = attr[2] width = wp.sqrt(radius * radius - height * height) # q = (norm_xy(p), p.z) q0 = wp.sqrt(p[0] * p[0] + p[1] * p[1]) q1 = p[2] # qdiff = q - (width, height) qdiff0 = q0 - width qdiff1 = q1 - height if height * q0 < width * q1: dist = wp.sqrt(qdiff0 * qdiff0 + qdiff1 * qdiff1) else: q_norm = wp.sqrt(q0 * q0 + q1 * q1) dist = wp.abs(q_norm - radius) return dist - thick # gradient of distance function @wp.func def bowl_sdf_grad(p: wp.vec3, attr: wp.vec3) -> wp.vec3: """Gradient of bowl SDF via finite differences.""" eps = float(1e-6) f0 = bowl(p, attr) px = wp.vec3(p[0] + eps, p[1], p[2]) py = wp.vec3(p[0], p[1] + eps, p[2]) pz = wp.vec3(p[0], p[1], p[2] + eps) grad = wp.vec3( (bowl(px, attr) - f0) / eps, (bowl(py, attr) - f0) / eps, (bowl(pz, attr) - f0) / eps, ) return grad # register the bowl SDF plugin @wp.func def user_sdf(p: wp.vec3, attr: wp.vec3, sdf_type: int) -> float: return bowl(p, attr) @wp.func def user_sdf_grad(p: wp.vec3, attr: wp.vec3, sdf_type: int) -> wp.vec3: return bowl_sdf_grad(p, attr) # override the module-level hooks mjw._src.collision_sdf.user_sdf = user_sdf mjw._src.collision_sdf.user_sdf_grad = user_sdf_grad Physics callbacks ----------------- MuJoCo provides global `physics callbacks `__ that allow users to inject custom logic into the simulation pipeline. MJWarp supports a similar mechanism, but callbacks are Python functions set per-model on the :class:`mjw.Model ` instance via ``Model.callback`` rather than as global function pointers. The following callbacks are available: .. list-table:: :width: 90% :align: left :widths: 3 5 :header-rows: 1 * - Callback - Description * - ``control`` - Custom control laws, writes to ``Data.ctrl`` * - ``passive`` - Custom passive forces, writes to ``Data.qfrc_passive`` * - ``act_dyn`` - Custom actuator dynamics, writes to ``Data.act_dot`` * - ``act_gain`` - Custom actuator gains, writes to ``Data.actuator_force`` * - ``act_bias`` - Custom actuator biases, writes to ``Data.actuator_force`` * - ``sensor`` - Custom sensors, writes to ``Data.sensordata``; receives an additional ``stage`` argument * - ``contactfilter`` - Custom contact filtering, writes to ``Data.contact`` .. code-block:: python import mujoco import mujoco_warp as mjw import warp as wp _MJCF = r""" """ @wp.kernel def _ctrl_callback(ctrl_out: wp.array2d(dtype=float)): worldid = wp.tid() ctrl_out[worldid, 0] = 2.0 def ctrl_callback(m, d): wp.launch(_ctrl_callback, dim=(d.nworld,), outputs=[d.ctrl]) mjm = mujoco.MjModel.from_xml_string(_MJCF) m = mjw.put_model(mjm) d = mjw.make_data(mjm) m.callback.control = ctrl_callback mjw.step(m, d) assert d.ctrl.numpy()[0, 0] == 2.0 Box-box collisions ------------------ By default, box-box collisions use the general-purpose convex collision pipeline (GJK/EPA). A specialized primitive collider based on `engine_collision_box.c `__ is available by setting the ``NATIVECCD`` disable flag: .. code-block:: python m.opt.disableflags |= mjw.DisableBit.NATIVECCD The specialized collider generates up to 8 contact points, compared to up to 4 for the convex pipeline, and may improve contact stability for tasks involving box stacking or manipulation.